

The iconic Gregorian monk are gone and the new soundtrack, while amazing for kicking in the heat of the battle, are never as memorable or elevate the tone of the game like Marty’s bombastic compositions did. The British record producer Neil Davidge takes over for the legendry Marty O’Donnell, who created the music for all of the previous Halo games and the results are jarring. The level of detail while you are driving through an overgrown forest, fighting the Covenant up close or walking through Forerunner structures is exceptional and really complements to the immersion of the game. Halo 4 pushed the Xbox 360 to its limits and as a result holds up remarkably well. Its amazing this game was released on the Xbox 360 and still manages to look as new as some of the games that came out 4 or 5 years later. Halo 4 also introduces armor abilities like those seen in Reach and most of them are pretty fun in their own ways especially the thruster pack and unlike Reach, sprint is no longer an armor ability which is a good thing. Halo 4 does have some enjoyable gameplay segments like Scorpion sections, the Mantis section in the final half of the game and flying the broadsword in the final mission which do bring some much needed break from the monotony. And even when you are given cool new vehicles to drive like the Mantis or the Pelicans, there is no reason to explore and you can only drive them from point A to B. No longer can you just stray from the path and explore the game and see how far you push the boundaries of the level because all of the non essential sections of the map are sealed off by invisible barriers and kill timers. This is not helped by the fact that ammo capacity for most guns are so pitiful, that in most of the enemy encounters you are left scavenging all you can and using the most pathetic weapons just so you can scrape through the level.Īnother big problem is the lack of player freedom and linear level designs. So, only option you are left with is to shoot them from a distance and hope you can kill them before they teleport away, and the fact that these are one of the most common enemies, it’s the only viable strategy for most of the game on higher difficulties. These are basically bullet sponges who can snipe, teleport away when they are almost dead and have undodgeable melee attacks that on legendary can kill you in two hits. When it comes to the gameplay Halo 4 is somewhat negative, mainly because of the boring and tedious new enemies, the Promethean Knights. Gameplay – Major Design Flaws, But Still Enjoyable Honestly, the story would have been much better without a central antagonist.

This guy is supposed to be the big baddie of the Halo universe and all it takes to defeat him is a pressing a button in a quick time event. This could have been the overarching villain of the Reclaimer trilogy like Thanos or Darksied and is instead killed off in a comic book after giving some monologues and throwing the player around. The Didact seemed like an interesting and sensible addition to the story. On the other hand the story really takes a bad turn when it comes to the main antagonist.
